1 Bit Garden
Using the 1 Bit theme from the Flame 2022 Game Jam, we wanted to explore a Gardening and Greenhouse concept with a splash of pace and urgency like some casual party games. We kept the scope to 1 player and 1 scene, where the plants that grow have different values and some plants can lose you points if they remain unharvested and "spoil".
We as a team did explore more options to try expand the timing system and add a system where the 1 bit colour logic could be Changing based on seasons or events. As well as planting the seeds and interacting with the soil. One example would be the ability to grow fruit trees as that would happen over time before you could reap the fruit.
Source code link - https://github.com/murock/mid_summer_flame_jam
Open source licences for audio
Spring Garden by Free Music | https://soundcloud.com/fm_freemusic
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US
Sound effects obtained from https://www.zapsplat.xn--com-5o0a/
Status | Prototype |
Platforms | HTML5 |
Authors | murock, Memeseco, kinokun |
Genre | Simulation |
Tags | Gardening, Low-poly, Singleplayer, Top-Down |
Comments
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Thanks DevKage! Awesome review and feedback for us to revisit :) Love your youtube tutorials btw dude. Think I even used some of your code for collision we had!
Cool use of the 1bit theme. I couldn't memorize the fully grow stage of each plant, but I figured if it large enough, it is probably ready to be harvested 😄. Now that I think more about this, you could also let the player harvest early but reward a lower score. But anyways, I can totally see this potentially turning into a fun little couch co-op!
A quick tip: The character moves faster diagonally. This can be avoided by just normalizing the move direction vector.